Social Confidence Board Game for Tweens 9-12, CBT Social Anxiety Printable, Brave Quest

$8.97

When your tween “knows the answer but won’t raise their hand,” or would rather go hungry than order their own food — give them a way to practice being brave that doesn’t feel like a worksheet.

Pip’s Brave Quest is a printable cooperative board game (ages 9-12) where the whole table climbs a Brave-Steps Ladder together — from easy social moments (say hi, ask a question) to harder ones (raise your hand, join a group). It runs the real CBT loop, not a generic feelings game:

  • Catch the “Spotlight Myth.” Before each step, draw a Reframe card to shrink the “everyone’s watching and judging me” thought — check the evidence, ask how likely it really is, and say a fairer thought.
  • Take one brave step. Do the move on the square (or role-play it).
  • Watch the worry drop. Rate the worry 0-10 on the shared Confidence Meter before and after — the team sees it fall, step by step.

Cooperative, so nobody loses and siblings can play without a fight — you all move one shared Pip token up the ladder together and you win when Pip reaches the Summit with the team’s worry lower than where it started on the shared Confidence Meter. A “catch-up” rule lets a player spend a turn coaching a teammate through a step.

What’s inside (A4 + US Letter, 8 pages): the Brave-Steps Ladder board (1 sheet), a shared Confidence Meter, and 12 print-and-cut cards on 2 sheets — 12 cards total: 6 Reframe-deck cards (5 Reframe + 1 how-to-play helper) + 6 Brave-Move backup-idea cards — plus a How-to-Download-&-Print page. Includes a coach & parent guide with a facilitator note + a when-to-seek-more-help note (together on the final page).

Why it’s different: a dedicated 9-12 social-confidence GAME with a real graded-exposure + reframe engine and a visible before/after Confidence Meter — tween-cool, not babyish, and made to be replayed until brave steps feel earned.

PhD Made. Built on published CBT research. This is an educational tool to build coping skills — it is not a substitute for therapy or medical care.

Age: 9-12 (tweens) Pages: 8

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